

Morimoto: Concerning Free Riders this time, we talked about whether we should return to the hard techno style of the first Sonic Riders. I am a novice regarding music, so I could only tell you with a very vague form, though. Even if the destination where the users become comfortable is the same, I wanted to aim for the differentiation of the impression. Even if one decides to carve out the same beat, techno and rock are different. But like the dance style that Senoue mentioned before, techno or some such is in contrast with rock. Morimoto: It might be so if putting it into words. (Laughs) Speed sensation and exhilarating feeling are not similar to the comfort of a racing game? When making the first game, what I requested Sawada is that “I wanna differentiate it from the righteous Sonic Adventure.” Even though I followed the concepts “speed sensation” and “exhilarating feeling” which become the root, I wanted him to make comfortable sound of a racing game.

Morimoto: I have handled Sonic Riders series until now. It was “free” to the person taking charge of the lyrics, and after I variously showed the keywords associated with Sonic Free Riders, I instructed so that he would write them keeping those in mind.Īctually, were there any requests and the like from the standpoint of making the game? Senoue: When writing the lyrics in terms of one characteristic of Kinect, “free” became a theme using the meanings such as being controller-free and being released from various things. I certainly feel the atmosphere to be different from the music of Sonic series handled by you so far.
